At The Green Lanterns headquarters now there are three mesh Guardians of the Universe. But the first time I looked at them, I noticed a problem. When I moved more than about 6 meters away, the clothing disappeared and all I could see was a head and spine. Thanks to mesh creator Theo Adonide, I learned how to fix this problem. I’ll share!
In the Firestorm viewer, go to Advanced > Show Debug Settings. Find the setting called RenderVolumeLODFactor and change its value from 2.000 to 5.000 and the problem will be solved. If you are using another viewer, the debug settings may be accessed a different way, but that setting is probably still there. Here’s the explanation given on the menu item for that setting:
RenderVolumeLODFactor: Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)
And here’s a before picture and an after picture of what those objects look like from a distance: